| Conditions | 1 | 
| Paths | 2 | 
| Total Lines | 92 | 
| Lines | 0 | 
| Ratio | 0 % | 
| Changes | 1 | ||
| Bugs | 0 | Features | 0 | 
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | /** | ||
| 15 | function upgrades(state, visibility, upgrade, data) { | ||
| 16 | let ct = this; | ||
| 17 | ct.state = state; | ||
| 18 | ct.data = data; | ||
| 19 | ct.hideBought = false; | ||
| 20 | |||
| 21 | // tries to buy all the upgrades it can, starting from the cheapest | ||
| 22 |   ct.buyAll = function (element) { | ||
| 23 | let currency = data.elements[element].main; | ||
| 24 | let cheapest; | ||
| 25 | let cheapestPrice; | ||
| 26 |     do{ | ||
| 27 | cheapest = null; | ||
| 28 | cheapestPrice = Infinity; | ||
|  | |||
| 29 |       for(let up of ct.visibleUpgrades(element, data.upgrades)){ | ||
| 30 | let price = data.upgrades[up].price; | ||
| 31 | if(!state.player.elements[element].upgrades[up] && | ||
| 32 |           price <= state.player.resources[currency].number){ | ||
| 33 |           if(price < cheapestPrice){ | ||
| 34 | cheapest = up; | ||
| 35 | cheapestPrice = price; | ||
| 36 | } | ||
| 37 | } | ||
| 38 | } | ||
| 39 |       if(cheapest){ | ||
| 40 | let upgrades = state.player.elements[element].upgrades; | ||
| 41 | upgrade.buyUpgrade(state.player, | ||
| 42 | upgrades, | ||
| 43 | cheapest, | ||
| 44 | cheapestPrice, | ||
| 45 | currency); | ||
| 46 | } | ||
| 47 | }while(cheapest); | ||
| 48 | }; | ||
| 49 | |||
| 50 |   ct.buyUpgrade = function (name, element) { | ||
| 51 | let upgrades = state.player.elements[element].upgrades; | ||
| 52 | let price = data.upgrades[name].price; | ||
| 53 | let currency = data.elements[element].main; | ||
| 54 | upgrade.buyUpgrade(state.player, | ||
| 55 | upgrades, | ||
| 56 | name, | ||
| 57 | price, | ||
| 58 | currency); | ||
| 59 | }; | ||
| 60 | |||
| 61 | /* Global upgrades are non-resource specific, repeatable upgrades */ | ||
| 62 |   ct.buyGlobalUpgrade = function (name) { | ||
| 63 |     if (!ct.canBuyGlobalUpgrade(name)) { | ||
| 64 | return; | ||
| 65 | } | ||
| 66 | |||
| 67 | let up = data.global_upgrades[name]; | ||
| 68 |     for (let currency in up.price) { | ||
| 69 | let value = up.price[currency] * ct.priceMultiplier(name); | ||
| 70 | state.player.resources[currency].number -= value; | ||
| 71 | } | ||
| 72 | |||
| 73 | state.player.global_upgrades[name]++; | ||
| 74 | }; | ||
| 75 | |||
| 76 |   ct.canBuyGlobalUpgrade = function (name) { | ||
| 77 | let up = data.global_upgrades[name]; | ||
| 78 |     for (let currency in up.price) { | ||
| 79 | let value = up.price[currency] * ct.priceMultiplier(name); | ||
| 80 |       if (state.player.resources[currency].number < value) { | ||
| 81 | return false; | ||
| 82 | } | ||
| 83 | } | ||
| 84 | |||
| 85 | return true; | ||
| 86 | }; | ||
| 87 | |||
| 88 |   ct.priceMultiplier = function (name) { | ||
| 89 | let level = state.player.global_upgrades[name]; | ||
| 90 | return Math.ceil(Math.pow(data.global_upgrades[name].price_exp, level)); | ||
| 91 | }; | ||
| 92 | |||
| 93 |   ct.visibleUpgrades = function(currentElement, source) { | ||
| 94 | return visibility.visible(source, createVisibleFunction(source), currentElement); | ||
| 95 | }; | ||
| 96 | |||
| 97 |   function createVisibleFunction(source){ | ||
| 98 |     return function isBasicUpgradeVisible(name, currentElement) { | ||
| 99 | let isVisible = visibility.isUpgradeVisible(name, currentElement, source[name]); | ||
| 100 |       if(source === data.upgrades){ | ||
| 101 | return isVisible && (!ct.hideBought || !state.player.elements[currentElement].upgrades[name]); | ||
| 102 | } | ||
| 103 | return isVisible; | ||
| 104 | }; | ||
| 105 | } | ||
| 106 | } | ||
| 107 |